Computing Scheme of Work Overview

Computing at Greenvale 
 

At Greenvale School, the curriculum content for Computing is taught across KS3, KS4 and KS5. It is a termly topic based curriculum which follows a two-year cycle focused on skills within Computer Science, Communication and Creativity, Information Technology, and Online Safety and Digital Literacy. Computing is taught weekly as a class group with access to both the Computing room and the Interactive room.

E-safety is embedded into the Computing curriculum and develops awareness about keeping safe online and appropriate use of technology. Students have access to a wide range of equipment and through the key stages there is an emphasis on increased independence and understanding the use of Computing in a functional sense in the wider world. Students in Year 7 follow an alternate topic based curriculum with a focus on; Our School, Our World, and Life, Living and Growing. At key stage 5 Computing is used to enhance their work in vocational areas and this is reflected in the accredited courses that many post-16 students will work towards.

 
Pathways
 

 

Glade Pathway

Students on the Glade pathway follow a termly topic based curriculum in a two-year cycle. Topics include; Sound and Music, Art, Computational Thinking, Using Communication Devices, Controlling Everyday Devices and Photography. Most students will access the computing curriculum in a class based setting using appropriate levels of computing equipment.

 

Grove Pathway

Students on the Grove pathway have access to the Interactive Room and the Computing room on a weekly basis with their class. Grove students have access to a range of switch equipment to support them to access the Computing curriculum and control their immediate environment. Students have opportunities to participate in small group role play activities using voice output devices and develop their communication skills through Big Mack and Step by Step switches or through the use of Eye Gaze technology.

 

Forest Pathway

Students on the Forest pathway will access the Computing Room on a weekly basis with class. They will take part in whole class and small group projects. Students have opportunities to participate in a range of activities to develop their creativity and communication skills.  

 

Woodland Pathway

Students on the Woodland pathway will access the Computing Room on a weekly basis with class.  They will take part in whole class and small group projects. Students will participate in simple coding activities with support and take a lead on group filming projects. In Key Stage 5 students will follow a 6 week course on E-safety linked to social media, mobile phone use and gaming.

 

 
Enrichment
 

Students have opportunities to participate in a range of enrichment projects to develop their computing skills. Students on the Grove pathway may have additional 1:1 session in the Interactive Room as part of their LSB provision.

All students participate in the whole school Christmas Video Project; in which they will take part in role play, filming and editing videos to share across the school.

Some students on the Woodland Pathway access a lunchtime Coding Club to learn to use Scratch coding and create a small project with a peer. This year a group of Woodland students are participating in a Minecraft Education Project in which they are learning how to be creative in a virtual world.

 
Emotional Wellbeing

The Computing curriculum actively promotes student well-being through providing opportunities for students to develop their functional communication in school and the wider world.  Good communication skills are essential for our students’ emotional well-being and to enable them to fulfil their potential, build and maintain meaningful friendships and develop their independence as much as possible. Students have access to a range of technology in class to support them to communicate their needs and respond to options and choices. The students have also a chance to develop self-awareness, confidence and resilience through taking part in small group, class or whole school projects.